Additive is the portfolio site of Jaume Mora, an art director and graphic designer based in L.A.
Since he was young, Jaume would dedicate most of his time to creative projects that would allow him to express himself through fun activities. He had a natural talent for drawing and illustration and this eventually lead to pursuing a degree in Fine Arts by the University of Barcelona, another in Animation & Interactive Design and finally, a Masters in Graphic and Digital Design by the Media Arts Institute in Barcelona.
He spent 10 years in the trenches of the Digital Media industry working as a versatile designer in virtually every medium he could get his hands on. He had the chance to work with some of the top directors and creatives at the best studios and agencies in the industry as well as with many leading companies like Nike, Microsoft, Disney/Pixar, Converse, Konami, Nickelodeon and Verizon amongst many others on high profile web, video and print campaigns.
Having been a video game lover since he was very young, around 2010 Jaume started thinking about a change. In the following two years he split his efforts between the digital media and the games industries and by 2012 he decided to switch and start applying his skills and expertise on Ui and visual design for video games where he has worked ever since at companies like 4mm Games, Gameloft and Insomniac Games on both mobile as well as AAA games for PC and consoles.
His work is featured on games like Zombiewood, Ice Age Village, Cars: Fast as Lightning, Spider-Man Unlimited, Outernauts, Sunset Overdrive, Ratchet and Clank, Edge of Nowhere, Feral Rites and the upcoming exclusive PS4 title Spider-Man.
Jaume’s multidisciplinary training and strong creative and strategic thinking skills allow him to work accross media and deliver fresh, innovative and engaging solutions for any project he is involved in. He’s always striving for excellence in his work and in continuous search for the next challenge.
Download my PDF resumé here.
Over fourteen years creating experiences for world-class consumer and videogame brands.
A multidisciplinary background and education allow me to produce the highest quality of work across all mediums. My career has led me to fourteen years of gaining expertise in art direction, design, illustration and animation.
My ability to combine strategic thinking, creative concepting, user experience and design with a deep understanding of technology allow me to carry any project from ideation to execution turning complex ideas into sophisticated and entertaining experiences. This type of forward-thinking has helped me grow across a wide range of disciplines. I’m always looking for a challenge that will allow me to grow as a creative and push the standards and boundaries of any medium that I work in.
Games Developed or In Development.
Spider-Man PS4 (Insomniac Games/Marvel/SONY), Edge of Nowhere, Feral Rites (Insomniac Games/Oculus Rift), Ratchet and Clank (Insomniac Games/SONY), Sunset Overdrive (Insomniac Games/Microsoft), Outernauts (Insomniac Games), Spider-Man Unlimited (Gameloft/Marvel), Cars: Fast as Lightning (Gameloft/Disney-Pixar), Zombiewood (Gameloft). Alli SK8TR (4mm Games – cancelled)
Nike, Rexona/Degree, Impulse, Converse, Droid, Verizon, Nickelodeon, American Express, Alli Sports, 4mm Games, Konami, Nokia, Capcom, Comcast, Audi, Volkswagen, Panasonic, F.C.Barcelona, Rhino Records, La Caixa, Visa, Mitsubishi Electric, Match.com, Chemistry, Montesa-Honda, Dewar’s, amongst others.
Multidisciplinary design: On & Offline. Art Direction. Ui & UX. 2D Animation. Motion Graphics. Production. Illustration.
Game Art/Design: Game Design, Concept Art, Character creation, Backgrounds, Animation, Pixel Art.
• Sr. Ui & 2D Artist | Insomniac Games — 11/2013 – present.
2D/Ui lead artist & designer, brainstorming, concept & art development/implementation for Mobile and AAA original PC and Console videogames.
• Ui Lead Designer / Sr. 2D Artist | Gameloft — 04/2012 – 09/2013.
2D artist/Ui lead, brainstorming, concept and art development/implementation for original Android/iOS Mobile videogames.
• Sr. Designer & Art Director | R/GA — 01/2011 – 04/2012
Art Direction, brainstorming, concept development, user interface and interactive design on integrated websites, microsites, rich media advertising, online marketing and email campaigns with high-level design for large-scale national and international consumer brands.
• Sr. Designer & Art Director | Digitas — 10/2010 – 01/2011
Art Direction, brainstorming, concept development, user interface with high-level design for international financial and consumer brands.
• Sr. Designer & Art Director | McGarry Bowen/Continuity — 09/2010 – 01/2011
Art Direction, brainstorming, concept development, user interface with high-level design for international consumer brands.
• Sr. Designer & Art Director | 4mm Games — 05/2010 – 12/2010
Art Direction, brainstorming, concept development, user interface with design for the company’s corporate website and the PC, Console and Mobile original videogames.
• Sr. Designer | IndustryNext LLC – UvLayer — 04/2009 – 04/2010
Design Lead, brainstorming, concept development, user interface, art direction with design for the company’s internal projects and a variety of international clients related to the company’s products and projects.
• Senior Designer | Hanft Raboy & Partners (freelancer) — 03/2009 – 05/2009
Concept development, art direction with high-level design for international consumer brands and enternainment industry clients.
• Senior Designer & Art Director | HTTPcomunicació — 09/2006 – 04/2008
Art Direction, brainstorming, concept development, offline design and production for print, interactive design on integrated websites, microsites, rich media advertising, online marketing and email campaigns for large-scale national and international consumer brands.
• Designer & Teacher | IED instituto europeo di design — 09/2006 – 09/2007
• Senior Designer | McCann Erickson – Momentum Worldwide — 09/2005 – 09/2006
• Designer & Direction Assistant | OFFF BCN — 02/2005 – 06/2005
• CEO & Art Director | Limón — 04/2002 – 02/2005
• Designer & Art Director | additive — 09/2008 – Present
• Universitat de Barcelona. (UB) – Spain BA in Fine Arts / Design.
• Fak d’Art – Mediart Institute – Spain Animation & Interactive Design Grade. Master in Graphic & Interactive Design.
Professional References upon request.